Computer Graphics Study Cards

Enhance Your Learning with Computer Graphics Flash Cards for quick learning



Raster Graphics

A type of computer graphics that uses a grid of pixels to represent images, commonly used in digital photography and computer monitors.

Vector Graphics

A type of computer graphics that uses mathematical equations to represent images, commonly used in logos, illustrations, and fonts.

Rendering Techniques

The process of generating an image from a 2D or 3D model, using algorithms to simulate lighting, shadows, and other visual effects.

Shading and Illumination

Techniques used to simulate the way light interacts with objects in a scene, creating realistic shadows, highlights, and reflections.

3D Modeling

The process of creating a three-dimensional representation of an object or scene using specialized software, commonly used in animation and video games.

Texture Mapping

The process of applying a 2D image or pattern onto a 3D model, adding detail and realism to the surface of the object.

Computer Animation

The process of creating moving images using computer graphics, commonly used in movies, video games, and simulations.

Virtual Reality

A computer-generated simulation of a three-dimensional environment that can be interacted with and explored by a user.

Graphics Hardware

The physical components of a computer system that are responsible for generating and displaying graphics, including the graphics card and monitor.

Image Processing

The analysis and manipulation of digital images using algorithms, commonly used in photography, medical imaging, and computer vision.

Computer Vision

The field of computer science that focuses on enabling computers to understand and interpret visual information from the real world.

Graphics Algorithms

Mathematical and computational techniques used to solve problems in computer graphics, such as rendering, image processing, and geometric transformations.

Color Theory

The study of how colors interact and how they can be combined to create visually appealing and harmonious compositions.

Graphics Software

Computer programs and tools used for creating, editing, and manipulating computer graphics, including graphic design software and 3D modeling software.

Introduction to Computer Graphics

An overview of the field of computer graphics, including its history, applications, and fundamental concepts.

Graphics Pipeline

The sequence of stages that a graphics system goes through to process and render a 3D scene, including geometry processing, rasterization, and pixel shading.

Anti-aliasing

A technique used to reduce the appearance of jagged edges in computer graphics, resulting in smoother and more realistic images.

Ray Tracing

A rendering technique that simulates the behavior of light rays in a scene, tracing their paths to calculate the color and intensity of each pixel.

Polygon Mesh

A collection of vertices, edges, and faces that define the shape and structure of a 3D object in computer graphics.

Bezier Curve

A type of curve defined by a set of control points, commonly used in computer graphics to create smooth and curved shapes.

Texture Filtering

A process used to determine the color and appearance of a textured surface at each pixel, taking into account the texture's resolution and the viewing angle.

Motion Capture

The process of recording and analyzing the movements of objects or people, commonly used in animation, sports analysis, and virtual reality.

Rendering Equation

A mathematical equation that describes the interaction of light with surfaces in a scene, used in computer graphics to calculate the color and intensity of each pixel.

Depth Buffer

A data structure used in computer graphics to store the depth or distance of each pixel from the viewer, used for rendering objects in the correct order.

Texture Coordinates

The mapping between points on a 3D object's surface and corresponding points on a 2D texture, used for applying textures accurately to the object.

Rendering Engine

The software component of a graphics system that is responsible for processing and rendering 3D scenes, including geometry transformations, lighting calculations, and texture mapping.

Ambient Occlusion

A shading technique used in computer graphics to simulate the soft shadows and subtle lighting effects that occur in real-world environments.

Bump Mapping

A technique used in computer graphics to simulate the appearance of surface details and imperfections, without actually modifying the geometry of the object.

Global Illumination

A rendering technique that simulates the indirect lighting and reflections that occur in real-world environments, resulting in more realistic and visually appealing images.

Polygonal Modeling

A method of creating 3D models by defining their shape using polygons, such as triangles or quadrilaterals.

Texture Mapping Coordinates

The coordinates used to map a 2D texture onto a 3D object's surface, specifying how the texture should be stretched, rotated, or repeated.

Keyframe Animation

A technique used in computer animation to define important poses or positions at specific points in time, with the computer interpolating the frames in between.

Virtual Reality Headset

A wearable device that immerses the user in a virtual reality environment, typically consisting of a head-mounted display and motion tracking sensors.

Graphics Card

A hardware component of a computer system that is responsible for generating and rendering images, commonly used in gaming and graphics-intensive applications.

Image Filtering

A process used to modify or enhance digital images, such as reducing noise, sharpening edges, or blurring areas, using various mathematical algorithms.

Object Recognition

The process of identifying and classifying objects or patterns in digital images or video, commonly used in computer vision and artificial intelligence.

Clipping Algorithm

A method used in computer graphics to determine which parts of a 3D object or scene are visible or should be displayed on the screen, based on the viewing frustum.

Color Space

A mathematical model that describes how colors can be represented and manipulated, such as RGB (red, green, blue) or CMYK (cyan, magenta, yellow, black).

3D Modeling Software

Computer programs used for creating, editing, and manipulating 3D models, providing tools for modeling, texturing, rigging, and animation.

Rendering Speed

The time it takes for a computer system to process and render a 3D scene, influenced by factors such as the complexity of the scene, the rendering algorithm, and the hardware specifications.

Texture Compression

A technique used in computer graphics to reduce the memory footprint of textures, without significantly affecting their visual quality, improving performance and storage efficiency.

Image Segmentation

The process of partitioning a digital image into multiple segments or regions, based on similarities in color, texture, or other visual properties.

Pattern Recognition

The automated recognition and interpretation of patterns or structures in data, commonly used in image analysis, speech recognition, and machine learning.

Hidden Surface Removal

A technique used in computer graphics to determine which surfaces or objects in a 3D scene are not visible or occluded by other objects, improving rendering efficiency.

Color Gamut

The range of colors that can be displayed or reproduced by a device, such as a monitor or printer, typically represented as a subset of the entire visible spectrum.

3D Rendering Software

Computer programs used for generating realistic images from 3D models, simulating lighting, shadows, reflections, and other visual effects.

Polygon Mesh Optimization

The process of reducing the complexity and size of a polygon mesh, while preserving its visual appearance and shape, improving rendering performance and memory usage.

Image Enhancement

The process of improving the visual quality or clarity of a digital image, such as adjusting brightness, contrast, or sharpness, using various algorithms and filters.

Object Tracking

The process of following and locating a specific object or multiple objects in a sequence of digital images or video, commonly used in surveillance, robotics, and augmented reality.

Clipping Plane

A flat surface or boundary used in computer graphics to define the portion of a 3D object or scene that should be displayed or rendered, based on its position and orientation.

Color Depth

The number of bits used to represent the color of each pixel in a digital image or display, determining the range and accuracy of colors that can be displayed.

3D Animation Software

Computer programs used for creating, editing, and rendering 3D animations, providing tools for keyframe animation, rigging, physics simulation, and special effects.