Total Questions : 50
Expected Time : 50 Minutes

1. What does VFX stand for in the context of computer graphics?

2. Which term is used to describe the process of simulating the scattering of light within a participating medium, such as smoke or fog?

3. Which term is used to describe the process of creating realistic materials and lighting in 3D graphics?

4. Which term is used to describe the process of simulating the scattering of light within a participating medium, such as clouds or smoke?

5. What is the purpose of a Clipping Plane in computer graphics?

6. Which term is used to describe the distance between pixels in an image?

7. Which term is used to describe the process of simulating the scattering of light in a participating medium, such as smoke or fog?

8. Which color model is commonly used for computer graphics?

9. What is the function of a framebuffer in computer graphics?

10. Which term is used to describe the process of simulating the bending of light as it passes through a lens?

11. What is the primary purpose of a Normalized Device Coordinates (NDC) in computer graphics?

12. Which term is used to describe the process of adjusting the brightness and contrast of an image based on its depth?

13. In computer graphics, what does the acronym CAD stand for?

14. In computer graphics, what is the purpose of a shader and how does it contribute to the rendering pipeline?

15. Which term is used to describe the process of converting 2D images into 3D models?

16. Which algorithm is commonly used for efficient collision detection in 3D environments?

17. Which term is used to describe the process of animating 3D characters based on predefined movements?

18. Which technique is commonly used for real-time rendering of dynamic and realistic water surfaces?

19. What is the purpose of an Occlusion Map in computer graphics?

20. Which term is used to describe the process of rendering images with a limited color palette?

21. What is the purpose of a viewport in computer graphics?

22. Which term is used to describe the process of simulating the scattering of light within a participating medium, such as fog or smoke?

23. What is the primary purpose of a Ray Marching algorithm in computer graphics?

24. What is the purpose of a Real-Time Ray Tracing technique in computer graphics?

25. What is the purpose of a specular map in computer graphics?

26. What is the primary purpose of a graphics pipeline?

27. In computer graphics, what does the term 'SSAO' stand for?

28. In computer graphics, what does the term 'Ambient Occlusion' refer to?

29. What is the primary purpose of a BRDF (Bidirectional Reflectance Distribution Function) in computer graphics?

30. What is the purpose of a Parallax Mapping technique in computer graphics?

31. Which term is used to describe the process of simulating the interaction of light with translucent materials, such as wax or marble?

32. What is the purpose of a Normal Map in 3D graphics?

33. Which algorithm is commonly used for real-time rendering of realistic shadows in dynamic scenes?

34. What is the purpose of a Z-buffer in computer graphics?

35. What does GPU stand for in the context of computer graphics?

36. Which term is used to describe the process of smoothing the edges of a 3D model?

37. In computer graphics, what does the term 'Frame Rate' refer to?

38. Which term is used to describe the process of simulating the bending of light around obstacles?

39. Examine the significance of anti-aliasing in computer graphics and its impact on image quality.

40. What is the purpose of a texture map in computer graphics?

41. What is the primary purpose of a Tone Mapping technique in computer graphics?

42. What is the purpose of a BVH (Bounding Volume Hierarchy) in computer graphics?

43. Which term is used to describe the process of simulating the bending of light as it passes through transparent materials?

44. Explain the concept of rasterization in computer graphics and its importance in rendering.

45. In computer graphics, what does the term 'Deferred Rendering' refer to?

46. What does the acronym GPU stand for in the context of computer graphics?

47. Which term is used to describe the process of creating a 3D model from a set of photographs?

48. Which term is used to describe the process of simulating the scattering of light within a participating medium, such as water or glass?

49. Which technique is commonly used for creating realistic fur in 3D character models?

50. Which term is used to describe the process of simulating the physics of light in 3D graphics?