Total Questions : 40
Expected Time : 40 Minutes

1. Describe the concept of 'patent trolls' in the software industry and their impact on innovation.

2. What is the primary purpose of trademark law?

3. What is the significance of the Software Engineering Code of Ethics in software development?

4. What is the role of the Berne Convention in copyright protection?

5. Discuss the role of trade secrets in software protection and how they differ from patents and copyrights.

6. What is fair use in the context of copyright?

7. What is fair use in the context of copyrighted material, and how does it impact the use of copyrighted content?

8. What is the primary objective of the Trade-Related Aspects of Intellectual Property Rights (TRIPS) agreement?

9. What is the purpose of the Creative Commons licensing system?

10. Examine the legal considerations and challenges associated with software licensing for emerging technologies, such as virtual reality (VR) and augmented reality (AR).

11. What is the primary purpose of the GNU General Public License (GPL) in open-source software?

12. Examine the legal challenges associated with cross-border software licensing and copyright enforcement.

13. How does the concept of public domain apply to software?

14. What distinguishes a trademark from copyright in intellectual property protection?

15. What is the term for the unauthorized copying and distribution of software?

16. Why is it essential for software developers to understand the principles of open-source licensing?

17. What is the concept of 'fair use' in copyright law?

18. Discuss the legal implications of using artificial intelligence-generated content in software applications, particularly in terms of copyright ownership.

19. Explain the legal considerations and challenges in implementing software license agreements for cloud-based applications.

20. What is the primary purpose of the Software Freedom Conservancy?

21. What are the key considerations when determining whether to use a Creative Commons license for a piece of software or content?

22. How does the concept of copyleft apply to open-source licensing?

23. Examine the challenges and ethical considerations associated with the use of digital rights management (DRM) in software protection.

24. Explain the difference between open-source and proprietary software licensing models.

25. What is the significance of the Berne Convention in international copyright protection?

26. What is the purpose of the Uniform Computer Information Transactions Act (UCITA) in software licensing?

27. Explore the challenges and advantages of using blockchain technology in software licensing and copyright management.

28. Discuss the role of trade agreements, such as the Trade-Related Aspects of Intellectual Property Rights (TRIPS), in shaping international software licensing and copyright standards.

29. How does a software license differ from a software subscription?

30. What is the significance of the GNU General Public License (GPL) in open-source software?

31. Discuss the ethical considerations of using open-source software in commercial projects, especially when profit is involved.

32. Discuss the ethical considerations surrounding the use of software in autonomous systems, addressing issues of accountability, transparency, and decision-making.

33. Differentiate between copyright infringement and patent infringement in the context of software protection.

34. Which international agreement provides protection for intellectual property, including software?

35. How does Digital Rights Management (DRM) contribute to protecting copyrighted digital content?

36. In software licensing, what is the difference between a perpetual license and a subscription?

37. How does the Digital Millennium Copyright Act (DMCA) impact the protection of digital content?

38. How can a software license be transferred to another user legally?

39. What legal protections are offered by the Universal Copyright Convention (UCC)?

40. Explain the challenges posed by the use of open-source components in proprietary software development, focusing on licensing conflicts.