Total Questions : 50
Expected Time : 50 Minutes

1. In game programming, what does 'delta time' represent?

2. What is 'pathfinding' in game AI?

3. In game design, what does 'game feel' refer to?

4. Which term describes the technique of reusing code to save development time and resources?

5. What is 'ray tracing' in the context of game graphics?

6. Which game development concept involves creating multiple versions of game assets to accommodate different screen resolutions?

7. Which platform is commonly associated with the game engine 'Unity'?

8. Which design pattern is commonly used for managing game state transitions?

9. What is the primary purpose of a game loop in game development?

10. What is the purpose of a 'shader' in game graphics?

11. In game development, what does 'FPS' stand for?

12. Which programming language is commonly used for game development?

13. What is the purpose of a 'sprite' in game development?

14. Which programming paradigm is commonly used in game engine architecture?

15. Which algorithm is commonly used for real-time pathfinding in game AI?

16. In game development, what does AI refer to?

17. What is 'real-time global illumination' in game graphics?

18. Which design pattern is commonly used in game development for managing object relationships?

19. What does 'frame rate' indicate in game development?

20. What is the purpose of 'randomization' in game design?

21. What is the purpose of 'game balancing' in game development?

22. What is a sprite in the context of 2D game development?

23. What is the purpose of 'collision response' in game physics?

24. Which file format is commonly used for storing 3D models in game development?

25. What does 'multithreading' contribute to in game development?

26. In game development, what does 'AGC' stand for?

27. What is the purpose of 'procedural generation' in game design?

28. In game development, what does 'UI' stand for?

29. Which data structure is commonly used for spatial partitioning in game development?

30. What is the role of a 'game designer' in the development process?

31. Which programming paradigm is commonly used in game scripting?

32. What is the primary role of a 'game designer' in the development process?

33. Which file format is commonly used for 3D models in game development?

34. What is the purpose of a 'hitbox' in game design?

35. In multiplayer games, what does 'lag' refer to?

36. Which term refers to the point in a game where a player can save progress and resume later?

37. In game AI, what is 'flocking behavior' commonly used for?

38. What is 'dithering' in the context of game graphics?

39. What is 'deferred rendering' in the context of game graphics?

40. In game development, what does 'frustum culling' optimize?

41. What is 'collision masking' in game graphics?

42. What is the purpose of a 'sandbox mode' in game development?

43. In game development, what does 'NPC' stand for?

44. What is the purpose of a 'sprite sheet' in 2D game development?

45. Which term is used to describe the process of making a game available for download?

46. In game development, what does 'inverse kinematics' refer to?

47. Which game development term is associated with the process of optimizing performance?

48. What is 'LOD' in the context of 3D graphics?

49. What is the primary function of a 'game loop'?

50. What role does a 'rendering engine' play in game development?