Total Questions : 10
Expected Time : 10 Minutes

1. In game AI, what is 'flocking behavior' commonly used for?

2. In game design, what does 'game feel' refer to?

3. In game development, what does 'inverse kinematics' refer to?

4. Which game development concept involves creating multiple versions of game assets to accommodate different screen resolutions?

5. What is the purpose of a 'shader' in game graphics?

6. Which design pattern is commonly used for managing game state transitions?

7. Which programming paradigm is commonly used in game engine architecture?

8. What is the purpose of 'asynchronous programming' in game development?

9. What is 'collision masking' in game graphics?

10. Which file format is commonly used for 3D models in game development?