Total Questions : 30
Expected Time : 30 Minutes

1. What is the purpose of a 'render pipeline' in game graphics?

2. What is the significance of 'collision detection' in game programming?

3. Which design pattern is commonly used in game development for managing object relationships?

4. In game programming, what does 'delta time' represent?

5. What is the purpose of a 'shader' in game graphics?

6. Which data structure is commonly used for spatial partitioning in game development?

7. What is 'occlusion culling' in game development?

8. Which software is commonly used for creating game textures?

9. What is 'collision masking' in game graphics?

10. What does 'frame rate' indicate in game development?

11. What is the primary purpose of a game loop in game development?

12. Which game development concept is related to 'ragdoll physics'?

13. Which programming paradigm is commonly used in game scripting?

14. Which term describes the gradual increase in difficulty as a player progresses through a game?

15. In game development, what does 'AGC' stand for?

16. What is 'LOD' in the context of 3D graphics?

17. Which game design principle involves providing the player with choices that impact the game's outcome?

18. What is collision detection in the context of game development?

19. What is the purpose of 'game balancing' in game development?

20. What is 'ray tracing' in the context of game graphics?

21. What role does a 'rendering engine' play in game development?

22. What is the purpose of 'collision response' in game physics?

23. In game development, what does AI refer to?

24. In game development, what is 'parallax scrolling' commonly used for?

25. Which game development concept involves creating multiple versions of game assets to accommodate different screen resolutions?

26. In game AI, what is 'flocking behavior' commonly used for?

27. In game development, what does 'FPS' stand for?

28. What is the primary role of a 'game designer' in the development process?

29. What is the purpose of a 'sprite sheet' in 2D game development?

30. Which programming paradigm is commonly used in game engine architecture?