Total Questions : 20
Expected Time : 20 Minutes

1. Which game development concept is related to 'ragdoll physics'?

2. What is the role of a 'game designer' in the development process?

3. In game development, what does 'NPC' stand for?

4. What is the significance of 'collision detection' in game programming?

5. Which algorithm is commonly used for real-time pathfinding in game AI?

6. Which programming language is commonly used for game development?

7. What is the purpose of a 'render pipeline' in game graphics?

8. In game development, what does 'FPS' stand for?

9. Which game development concept involves creating multiple versions of game assets to accommodate different screen resolutions?

10. What is the purpose of a 'sprite sheet' in 2D game development?

11. What is collision detection in the context of game development?

12. What is 'deferred rendering' in the context of game graphics?

13. In game development, what does 'AGC' stand for?

14. In game design, what does 'game feel' refer to?

15. Which file format is commonly used for storing 3D models in game development?

16. What is 'collision masking' in game graphics?

17. In game development, what is 'parallax scrolling' commonly used for?

18. What is a 'hitbox' in game design?

19. What is the purpose of 'collision response' in game physics?

20. Which term refers to the point in a game where a player can save progress and resume later?