Total Questions : 40
Expected Time : 40 Minutes

1. What role does a 'rendering engine' play in game development?

2. What is the significance of 'collision detection' in game programming?

3. Which term describes the gradual increase in difficulty as a player progresses through a game?

4. What is a 'hitbox' in game design?

5. Which term is used to describe the process of making a game available for download?

6. In game development, what does 'inverse kinematics' refer to?

7. What is the purpose of 'procedural generation' in game design?

8. What is 'occlusion culling' in game development?

9. Which algorithm is commonly used for real-time pathfinding in game AI?

10. What is the purpose of a 'sprite sheet' in 2D game development?

11. In game development, what does 'FPS' stand for?

12. What is the purpose of a 'shader' in game graphics?

13. What is the purpose of a 'sandbox mode' in game development?

14. What is the purpose of 'asynchronous programming' in game development?

15. Which game design principle involves providing the player with choices that impact the game's outcome?

16. In game design, what does 'game feel' refer to?

17. Which programming paradigm is commonly used in game engine architecture?

18. Which game development term is associated with the process of optimizing performance?

19. Which design pattern is commonly used for managing game state transitions?

20. Which game development concept involves creating multiple versions of game assets to accommodate different screen resolutions?

21. What is the purpose of 'randomization' in game design?

22. In game development, what does 'NPC' stand for?

23. Which term refers to the point in a game where a player can save progress and resume later?

24. Which programming paradigm is commonly used in game scripting?

25. What does 'frame rate' indicate in game development?

26. What is 'real-time global illumination' in game graphics?

27. Which game development concept is related to 'ragdoll physics'?

28. What does 'multithreading' contribute to in game development?

29. Which file format is commonly used for storing 3D models in game development?

30. In multiplayer games, what does 'lag' refer to?

31. In game programming, what does 'delta time' represent?

32. Which file format is commonly used for 3D models in game development?

33. What is the purpose of 'version control' in collaborative game development?

34. What is a sprite in the context of 2D game development?

35. What is the primary purpose of a game loop in game development?

36. What is the purpose of 'collision response' in game physics?

37. What is 'ray tracing' in the context of game graphics?

38. What is the primary function of a 'game loop'?

39. In game development, what does 'AGC' stand for?

40. Which platform is commonly associated with the game engine 'Unity'?